Optional allowOptional animatedOptional blocksWhether the tile event prevents things such as carving, digging, movement, etc.
Optional canCan the tile event burn when fire is on the same tile as it?
Optional causesOptional damageOptional decaynumber of game ticks until decay
Optional decayOptional durabilityOptional excludedPrevents the event from being created on these types
Optional freezesWhen more than three puddles of water exist on a tile, they create the this terrain type when it is lower than "Cold" on the tile.
Optional graphicOptional imageThe number of alternate textures that this image has. Not supported for most things.
Optional imageA replacement image to use. Used in modding.
Optional internalSet to true when we don't want to load a graphic or show tooltips for the event.
Optional isOptional isWhether this is a "minor" tile event. Minor tile events are rendered as faded, small text in tooltips rather than large headings.
Optional isOptional isOptional itemsOptional lightOptional lightOptional meltsWhen more than three puddles of water exist on a tile, they create the this terrain type.
Optional modDo not provide or modify this value, only reference it. This is set by the modding system during the process of registration.
Optional particlesOptional pickOptional preservationChance that things will decay inside it
Optional providesOptional renderOptional renderOptional skillOptional spawnOptional spreadOptional storeSet to true if we want to store decay, but not have it active (in the case of torches)
Optional waterIs the event made of water? These can put out fires if they are on the same tile as them.
Optional weightcontainer maximum weight
Optional canOptional createOptional getGets the temperature produced by this tile event. Positive values are "heat", negative values are "cold".
Refer to the values of the Temperature enum to see the possible range.
If this method is not implemented, or it returns undefined, Temperature.Neutral is used.
Optional tileEvent: defaultOptional removeOptional updateGenerated using TypeDoc
Allow multiple of the same type of tile event to be placed on top of each other.